In the museum the guards will let you walk around in the main area, but grabbing anything is considered stealing. Guards attack when i enter Calcelmo's Laboratory?!?! Walkman_005 9 years ago #2. Beat the mini dungeon and then you can go through the museum without the guards attacking you. Once inside the museum the Dragonborn will need to avoid the patrolling guards, especially those in Calcelmo's Laboratory, the very aggressive Wizard's Guards. There are two types of guards in the museum and laboratory: Markarth City guards and Calcelmo's personal guards. The Elder Scrolls V: Skyrim Special Edition. Can someone explain this? I am looking on entering the museum to get some Dwemer metal to create Dwarven armour, however evertime i go into the museum the guard says that i have done bad things in Skyrim and gives me a bounty. All trademarks are property of their respective owners in the US and other countries. This is the first area beyond the museum… #12 I doubt you fill get a satisfactory answer to "why", but you can just leave town for a couple of days and they will be neutral again. Use this stone to become invisible while you are in the lab. If you have both of these you shouldn't need any others. Okay, in my fifth run through Calcelmos lab I finally found the reason. It only takes a minute to sign up. So what's wrong here? New main objective: Gain entry to Calcelmo's Museum. Once you get out of the museum the guards won't be … I did NOT get any bounty message while doing that. This is probably the hardest part to sneak through, but watch the patterns and stick to the shadows and you should make it (I went around the upper left side personally). So the last wave of guards is not the actual problem. Arqade is a question and answer site for passionate videogamers on all platforms. How did Woz write the Apple 1 BASIC before building the computer? Elder Scrolls 5 V Skyrim gameplay let's play playthrough, follow us Adventure walkthrough the land of Skyrim and beyond. After paying the bounty and going back, the same thing happens. Non-plastic cutting board that can be cleaned in a dishwasher. Then I enter Calcelmos laboratory from within the Dwemer museum. In Thieves' Guild quest Hard Answers we have to get inside Calcelmo's Tower, if I become friendly to him by completing his quest will I still get … I kill a Wizard's Guard and kill him and loot him for the key. After approaching the door to the Dwemer Museum, you will be stopped by one of the museum guards. Since I got this problem already previously and went back to an older save game I wanted to double-check, so I killed one, two three Wizard Guards and then backed out out of the lab and returned to the museum. Vietnamese Coffee (cocktail) - what to sub for condensed milk? Regardless of which option you take, the door to the Dwemer Museum will now be wide open. While I'm uncertain why the guards are hostile -- I usually just break in -- there is an easier way out. © Valve Corporation. Opt-in alpha test for a new Stacks editor, Visual design changes to the review queues. Tip: Reading Aicantar's Lab Journal and picking up the Spider Control Rod at the lab, could provide a needed detraction for the guards. Markarth is located in the southwest corner of Skyrim. #12 A guard tells you NOT to go beyond into the Museum. I swear my games cooked because some of it does not work as it should or would be expected to work lol. 1 Overview 2 Quests 2.1 … Anyway, once you get the transcription, just jump down the waterfall on the Wizard's Balcony (which has a quest marker, so it's the intended exit route). I did this by first starting off with the mechanical spider slave that will fight for you. After approaching the door to the Dwemer Museum, you will be stopped by one of the museum guards. In a small locked room off the main area is a Stone of Barenziah. But if you don't have that quest, then there's not much point exploring it. After that they stopped attacking me. The musuem will be full of aggressive guards as well now. But it's a miscellaneous quest and is not in the museum. How can I finish that quest without making the Markarth guards hostile? Try sneaking through Calcelmos museum without killing anyone and take the waterfall jump when eacaping, that'll make you feel like a thief. I also do this by sneaking while using archery. Retrieve the Crown of Barenziah and return to Vex. If you have both of these you shouldn't need any others. Hope it helped. Luckily the bounty is so small that you can convince him it's too much work to cope with you and he just leaves you alone. After obtaining this rod you can control the mechanical dweller spider to attack the guards without you having to interfere. Once inside Calcelmo’s Museum you will be able to access Calcelmo’s Tower, which is where the stone is located. no it’s definetely the thieves guild I did it yesterday and I did the last part of dragonborn welll before that (days). I killed the spider and got the key from Calcelmo to enter his Dwemer museum. Here's what I've learned. 210 590 2290. All the Wizard Guards who are supposed to be wandering around as well as Calcelmo's nephew are missing as if I entered the area without that particular quest. Inside the tower you will find a study room containing the large stone with engravings on it. If for some reason you have Stendarr's Hammer from Bethesda's paid mod program Creation Club it will be found in the museum. ... Skyrim Thieves Guild HD PT.6- … ... Never understood why the guards attacked me in that stupid museum. It's a glitch. What I did to get the book from him, buy a dwarvan arrow fro the guy in huntsmen in whiterun, guy will show up outside give you a letter, Calemeco asking for a dwarven arrow give it to him in markharth, he has 2 or 3 quest for you to do, when I needed for Dwermer Falmear questlime I just asked for it, he didnt want give it to me, but sweet talk him in to it. There is no way to do this.
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